Wrath of the Divine

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any thousand years ago, there was an ancient elven kingdom called Merdelain that had numerous towers that protected it from threats beyond their own plane. Using one of those towers a mage called Thalivar was able to retrieve a powerful artifact he named the Ruinstone that could change reality according to the users will. However before it could be used the kingdoms were attacked, possibly by  an Archfey called Selephra

In a desperate attempt to save itself, Merdelain conducted a ritual that transported the whole kingdom into the Shadowfell. So violent was this that it created a terrible wound upon reality, known here as the Mere Of Dead Men. This wound has slowly grown over millennia.

Only a hundred years ago the god's of Death died. As time is passing death itself destabilizes resulting in souls unable to move on. A cult that worships Talos has been able to take advantage of this and make their leaders immortal, gaining power quickly because of this. Ularan Mortus has gathered shards of divinity and is attempting to put Merdelain to rest, using that energy to reinstate a god of death before it is too late. All three factions, Dead HandCult of Talos and Selephra are present in the mere, fighting to accomplish their aims - or prevent their enemies from accomplish theirs.

Factions of the World:  

Cult of Talos

A cult that worships the god Talos, they have recently been extremely successful spreading across the sword coast like wildfire due to their new leader. Their aims, except just destruction, are unknown.

Fheralai Stormsworn (Leader)
Gadrille The Reef-Reaver
Sovendahl Erkinze 


Dead Hand

An organization headed by Ularan, it seeks to uncover Merdelain, put it to rest and use that energy to restore or create a god(s) of Death. He claims that Jergal, the original god of death, is planning to end all life. 
Ularan Mortus (Leader)
Viantha Crex 


Bramble Queen's Court

A mysterious Archfey that is involved in the whole issue. Apparently behind the destruction of the Enclave Of The Evergreen


Lords' Alliance

An alliance of towns and states that seeks to promote and protect civilization. Unlike the other factions they seem uninterested in the Mere Of Dead Men and simply wish to eliminate the threats the other factions pose to their existence.

Enclave Of The Evergreen

A coalition of four elven kingdoms, they all suddenly were attacked and apparently destroyed. The details of what attacked them are shrouded in mystery but it seems Selephra, The Bramble Queen was involved.
Aeogwathen evacuated it's city and fled to the woods, the survivors now being known as The Guided Path 
Merdelain conducted a grand ritual that transported their whole kingdom into the Shadowfell as a means of saving themselves from certain destruction. Ularan Mortus claims they are in a state between life and death that is abhorrent.
The fate of the other two kingdoms, Nauranor and Geberist is unknown.


The Dead Three

The Dead Three were the most recent God's of Death until they were killed during the "Time of Troubles". Their death scattered shards of their domains across the world, where one was found by PineUlaran Mortus has collected many of them and is trying to use them to create a new God of Death, or even bring the Three back as they were. To do so he requires a great amount of energy which could be given by putting Merdelain to rest, a kingdom caught between life and death. The reason why he is trying to do so is twofold. According to him the longer the domain of Death was empty the more the natural way of things would destabilize, preventing souls from passing on to the afterlife.

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SESSIONS

ROLEPLAY & NOTES

(S26) Two for One


(S25) Litany for a Hero

(QW10) Reluctant Returning
(QW09) My Word Is My Bond
(RP24) Moments Before Disaster
(RP25) Arya discusses agreements with Pine

(S24) A Hateful Smile

(QW08) Cash, Money, Gold

(S23) A field of Wheat

(QW07) Celebrations

(S22) In the Midst of Death

(QW06) Not So Silent Night
(RP23) Questions for Naralis

(S21) A Hairy Glass of Water

(QW05) Fractious Factions Fight

(S20) Trolls Trouble Troup, Troubling

(RP22) The Lizardfolk Seer
(QW04) Rest and Relaxation

(S19) Voice in the Swamp

(RP21) Letter for Idris Doryu

(S18) A Moment of Peace

(QW03) Mystery in company

(S17) Dreadnought Lost

(RP20) Contacting the Three
(RP19) Wrathful Reminder

(S16) Tide of Anger

(RP18) Lightning Spear

(S15) The Price we Pay for Love

(QW02) Wise Words
Ularan's Journal

(S14) See the Truth and Despair

(QW01) Childhood Memories

(S13) No Mercy to Monsters


(S12) A Hydra of Issues

(RP17) Arya talks with Lizardfolk chief

(S11) Trudging through Swamp

Factions of the World

(S10) A Meeting of Souls

(RP16) Boons

A conversation with Ularan

(S09) How Deep Does The Mere Go?

(RP15) A journey, A destination
(RP14) Searching for the Hand

(S08) Enter the Mere

(RP13) Not Quick Enough
(RP12) A Spectral Salute

(S07) Beacon's Midnight

(RP11) A Step Away from Community
Aftermath of the Tower

(S06) The Planar Beacon

(RP10) Pine talks to Thalivar
Thalivar's Journal
Enclave Of The Evergreen

(S05) Dead Elves Tell Some Tales

(RP09) All you now know is Pain

(S04) A Town Most Curious

(RP06) Siax's and Falcon's Watch
(RP07) Pine talks to Rhogar
(RP08) Pine contacts the Three

(S03) The Light of Justice

(RP03) Descent of Lumalia
(RP04) Questions of the Dead
(RP05) Suddenly, A Letter

(S02) Occam's Trident

(RP02) Pine, Arya, and Effie

(S01) A Perfectly Normal Day

(RP01) Effie and Idris

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"Bad decisions make good stories!"

A half-elf sent on behalf of Lord Dagult Neverember to assist the in settling in to Leilon and helping them figure out the Cult of Talos's involvement in the Mere Of Dead Men. She carries her trusty lute with her everywhere she goes.

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"I wonder what this does...Time to find out."

A fey wandering alone in the material realm isn't something you see every day but here she is nonetheless. Curiosity may have killed the cat but it still hasn't caught up to Arya as she makes her way down north from the fabled city of ">Baldurs Gate] to the place they call the ">Mere Of Dead Men] for reasons only she knows.


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"You are not on your own now. We are here with you. Whatever it is that we face in the days and weeks to come, we handle it together!"

Siax Moonglide, an Elven man, is a fledgling member of the The Guided Path guild, tasked with bringing safety and forging paths in Phandalin. Only when this is done can he be considered a full member. Siax is a master archer, being able to make shots that others would call impossible but when needed he proves skillful with the blade. 

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"Please refrain from troubling me with such trifling matters. Your lack of preparation is not my emergency. ...A new scroll you say? Well, I suppose you had best come in."

Tiaumil is a pale skinned, white haired elf with some pale scarring visible on his skin.  He is well dressed and affluent looking, wearing well-made clothing rather than armour.  Any with even passing knowledge would understand that he wields magic.

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Grid is a regular human from Baldur's Gate whose family struggled to make money during childhood. When upon chance he found a notebook teaching him the bizarre methods about blacksmithing and the like. He soon developed a passion in Blacksmithing and Tinkering with Items and eventually came to be whats known as Artificer. Through his effort he slowly rose from the bottom of the barrel to the top. He gained new comrades throughout his journey to become a legendary Artisan and write his epic.
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Seemingly undead but without a hint of necromancy or negative energy, this spectral steed can be summoned and banished via it's saddle. He is unusually intelligent for a horse and can speak to his rider telepathically. It is obvious that his build is of a warhorse, built for carrying plated knights to battle.

After bonding with Idris he was named Barolt after the knight who fought beside Lady Tanamere Alagondar and whos tomb the party found in the Dragon Barrow.

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Sharna is a feisty and gregarious individual, always looking for opportunities to create new business for the Phandalin Miner's Exchange where her responsibilities included paying the miners and keeping records of their claims, Her principle goal was to revitalize the local mining industry. She is one of the more influential residents of Phandalin, as well as one of the most capable fighter in town as her alchemical abilities manifest in bombs and varius concuctions she can throw.

Owing to the actions of the The Leilon...Some?, she now leads the community in Axeholm as their elected chieftain.

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Forged together by mutual aims, this group is a  honorary member of the ">Lords' Alliance] put in charge of the administration of the new settlement Leilon. It's members have their own reasons and motivations but they all share a common goal. FTo find out what is going in the Mere Of Dead Men.

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The Mere of Dead Men is a cold saltwater swamp that occupies a large section of the Sword Coast. It is a desolate place full of monsters and few members of the civilized races. There are tales that the swamp constantly grows over time, swallowing homes and property located close to its boundaries. It was believed that the eastern boundary of the Mere was magically bound to the High Road since attempts to reroute the road were futile and only caused the expansion of the swamp.

The Mere itself is full of trees, vines, quicksand, and hidden islands, and it is generally covered in fog, making visibility very poor. The water is deep enough that it could be navigated on a flat-bottomed boat, but the dark water and hidden obstructions made that choice dangerous.

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Leilon has had a checkered history. A town has existed there for as long as people remember but it has been abandoned many times. The town was abandoned many centuries ago and although there have been several attempts to resettle it none have lasted too long. Perhaps the eerie tower, perhaps the aura of petrification that extends from it, settlers tend to decide to find their luck elsewhere. Most recently there is an attempt to settle it funded by Lord Dagult Neverember to make Leilon into a functional fishing town and a a convenient resting place for weary travelers on the High Road along the Sword Coast between Neverwinter and the City of Waterdeep

Secretly it is intended to also be a thorn in the side of the Cult of Talos and their machinations by serving as the base of the The Leilon...Some?.

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Aubrey Silverspun is a human who runs the Aubrey’s Peculiarities Shoppe in Leilon. His accent is strange but sounds closest to a northerner, perhaps a Illuskan.

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The Leilon settlers are led by a council that meets regularly to discuss the focus of the town.

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Voting Members:

Grizzelda Copperwraught

Grizzelda's life has been spent building things. She came to Lord Dagult Neverember's notice after her efforts to repair the ravaged Neverwinter were the most successful of all, for her natural leadership skills complemented her instincts on how to run a worksite. She is primarily responsible for the rebuilding of Leilon but also any future expansion. Beyond that role she is the first among the council, serving as the principal council member.

Valdi 

Valdi is more at ease on a fishing barge than a council tent and it shows. However she was selected by Lord Dagult Neverember for her expertise for creating a profitable fishing industry from scratch, something she's done before. She is responsible for any activities involving water navigation and fishing, from the catching to the trading.

Rhogar Merrygold

Rhogar Merrygold serves many roles in the council. As a cleric and a representative of Lathander he is responsible for the spiritual and religious development in Leilon but he also is responsible for the towns health care and even managing the town's children.

Hazz Yorrum

Technically not a full council member Lieutenant Hazz Yorrum represents the detachment of Neverwinter forces that form up the Leilon Guard. The intention is that when the town is up and running he will not have a vote but instead report to the council.

The Leilon...Some?

An odd entry to a political structure, instead of an individual, the organization representing the members of the @Leilon Protectorate has been given a vote and a seat at the table. It is hard to tell if that system will stay or be changed.

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At the edge of Leilon where the town meets the marsh you find the Barge Yard. Without them these boats trade and transportation would be near impossible this close to the Mere Of Dead Men.The barge master is a gruff elderly female dwarf named Rorsta who works under Valdi's supervision. She tends to the boats and manages them, renting them out and sometimes even offering her services as a guide.

Six mud-covered barges are chained together and beached at the edge of Leilon where the town meets the marsh.  The barges hold up to six Medium creatures and have a maximum speed of 2mph. They are otherwise identical to a rowboat. They are available to be rented for a single day for trips to Leilon Point or a ten-day .

In addition there is a larger keelboat, intended as mobile base within swampy areas. On it, a gleaming harpoon indicates the presence of a ballista. The Keelboat needs at least two people to man the oars to make it move and a person on the helm to steer. It is otherwise identical to a keelboat.

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Gundren Rockseeker and Nundro Rockseeker have been working here, in a canyon at the base of the Sword Mountains finding evidence of an ancient dwarven settlement buried by an avalanche.

They’ve spent the past several months clearing the rubble and scouring the ruins for treasure, but have found nothing of value so far. Behind the settlement, carved into the back wall of the canyon, is an old temple of Abbathor, the evil dwarven god of greed. After being delved into and a mysterious gem extracted from within it's halls it collapsed, buried again underneath rock and dirt.

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The Neverwinter Wood, previously called Llewyrrwood by the elves of Illefarn, was dense forest located in the North. It possessed a sense of magic within it.

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Conyberry was a small farming village on the eastern edge of the Neverwinter Wood. It was destroyed a few decades ago by the Uthgardt barbarians.

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Other