Wrath of the Divine

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any thousand years ago, there was an ancient elven kingdom called Merdelain that had numerous towers that protected it from threats beyond their own plane. Using one of those towers a mage called Thalivar was able to retrieve a powerful artifact he named the Ruinstone that could change reality according to the users will. However before it could be used the kingdoms were attacked, possibly by  an Archfey called Selephra

In a desperate attempt to save itself, Merdelain conducted a ritual that transported the whole kingdom into the Shadowfell. So violent was this that it created a terrible wound upon reality, known here as the Mere Of Dead Men. This wound has slowly grown over millennia.

Only a hundred years ago the god's of Death died. As time is passing death itself destabilizes resulting in souls unable to move on. A cult that worships Talos has been able to take advantage of this and make their leaders immortal, gaining power quickly because of this. Ularan Mortus has gathered shards of divinity and is attempting to put Merdelain to rest, using that energy to reinstate a god of death before it is too late. All three factions, Dead HandCult of Talos and Selephra are present in the mere, fighting to accomplish their aims - or prevent their enemies from accomplish theirs.

Factions of the World:  

Cult of Talos

A cult that worships the god Talos, they have recently been extremely successful spreading across the sword coast like wildfire due to their new leader. Their aims, except just destruction, are unknown.

Fheralai Stormsworn (Leader)
Gadrille The Reef-Reaver
Sovendahl Erkinze 


Dead Hand

An organization headed by Ularan, it seeks to uncover Merdelain, put it to rest and use that energy to restore or create a god(s) of Death. He claims that Jergal, the original god of death, is planning to end all life. 
Ularan Mortus (Leader)
Viantha Crex 


Bramble Queen's Court

A mysterious Archfey that is involved in the whole issue. Apparently behind the destruction of the Enclave Of The Evergreen


Lords' Alliance

An alliance of towns and states that seeks to promote and protect civilization. Unlike the other factions they seem uninterested in the Mere Of Dead Men and simply wish to eliminate the threats the other factions pose to their existence.

Enclave Of The Evergreen

A coalition of four elven kingdoms, they all suddenly were attacked and apparently destroyed. The details of what attacked them are shrouded in mystery but it seems Selephra, The Bramble Queen was involved.
Aeogwathen evacuated it's city and fled to the woods, the survivors now being known as The Guided Path 
Merdelain conducted a grand ritual that transported their whole kingdom into the Shadowfell as a means of saving themselves from certain destruction. Ularan Mortus claims they are in a state between life and death that is abhorrent.
The fate of the other two kingdoms, Nauranor and Geberist is unknown.


The Dead Three

The Dead Three were the most recent God's of Death until they were killed during the "Time of Troubles". Their death scattered shards of their domains across the world, where one was found by PineUlaran Mortus has collected many of them and is trying to use them to create a new God of Death, or even bring the Three back as they were. To do so he requires a great amount of energy which could be given by putting Merdelain to rest, a kingdom caught between life and death. The reason why he is trying to do so is twofold. According to him the longer the domain of Death was empty the more the natural way of things would destabilize, preventing souls from passing on to the afterlife.

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SESSIONS

ROLEPLAY & NOTES

(S26) Two for One


(S25) Litany for a Hero

(QW10) Reluctant Returning
(QW09) My Word Is My Bond
(RP24) Moments Before Disaster
(RP25) Arya discusses agreements with Pine

(S24) A Hateful Smile

(QW08) Cash, Money, Gold

(S23) A field of Wheat

(QW07) Celebrations

(S22) In the Midst of Death

(QW06) Not So Silent Night
(RP23) Questions for Naralis

(S21) A Hairy Glass of Water

(QW05) Fractious Factions Fight

(S20) Trolls Trouble Troup, Troubling

(RP22) The Lizardfolk Seer
(QW04) Rest and Relaxation

(S19) Voice in the Swamp

(RP21) Letter for Idris Doryu

(S18) A Moment of Peace

(QW03) Mystery in company

(S17) Dreadnought Lost

(RP20) Contacting the Three
(RP19) Wrathful Reminder

(S16) Tide of Anger

(RP18) Lightning Spear

(S15) The Price we Pay for Love

(QW02) Wise Words
Ularan's Journal

(S14) See the Truth and Despair

(QW01) Childhood Memories

(S13) No Mercy to Monsters


(S12) A Hydra of Issues

(RP17) Arya talks with Lizardfolk chief

(S11) Trudging through Swamp

Factions of the World

(S10) A Meeting of Souls

(RP16) Boons

A conversation with Ularan

(S09) How Deep Does The Mere Go?

(RP15) A journey, A destination
(RP14) Searching for the Hand

(S08) Enter the Mere

(RP13) Not Quick Enough
(RP12) A Spectral Salute

(S07) Beacon's Midnight

(RP11) A Step Away from Community
Aftermath of the Tower

(S06) The Planar Beacon

(RP10) Pine talks to Thalivar
Thalivar's Journal
Enclave Of The Evergreen

(S05) Dead Elves Tell Some Tales

(RP09) All you now know is Pain

(S04) A Town Most Curious

(RP06) Siax's and Falcon's Watch
(RP07) Pine talks to Rhogar
(RP08) Pine contacts the Three

(S03) The Light of Justice

(RP03) Descent of Lumalia
(RP04) Questions of the Dead
(RP05) Suddenly, A Letter

(S02) Occam's Trident

(RP02) Pine, Arya, and Effie

(S01) A Perfectly Normal Day

(RP01) Effie and Idris

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"You are not on your own now. We are here with you. Whatever it is that we face in the days and weeks to come, we handle it together!"

Siax Moonglide, an Elven man, is a fledgling member of the The Guided Path guild, tasked with bringing safety and forging paths in Phandalin. Only when this is done can he be considered a full member. Siax is a master archer, being able to make shots that others would call impossible but when needed he proves skillful with the blade. 

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"I wonder what this does...Time to find out."

A fey wandering alone in the material realm isn't something you see every day but here she is nonetheless. Curiosity may have killed the cat but it still hasn't caught up to Arya as she makes her way down north from the fabled city of ">Baldurs Gate] to the place they call the ">Mere Of Dead Men] for reasons only she knows.


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Grid is a regular human from Baldur's Gate whose family struggled to make money during childhood. When upon chance he found a notebook teaching him the bizarre methods about blacksmithing and the like. He soon developed a passion in Blacksmithing and Tinkering with Items and eventually came to be whats known as Artificer. Through his effort he slowly rose from the bottom of the barrel to the top. He gained new comrades throughout his journey to become a legendary Artisan and write his epic.
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"Please refrain from troubling me with such trifling matters. Your lack of preparation is not my emergency. ...A new scroll you say? Well, I suppose you had best come in."

Tiaumil is a pale skinned, white haired elf with some pale scarring visible on his skin.  He is well dressed and affluent looking, wearing well-made clothing rather than armour.  Any with even passing knowledge would understand that he wields magic.

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"Bad decisions make good stories!"

A half-elf sent on behalf of Lord Dagult Neverember to assist the in settling in to Leilon and helping them figure out the Cult of Talos's involvement in the Mere Of Dead Men. She carries her trusty lute with her everywhere she goes.

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Lumalia was a servant of Mystra while the Goddess lived. She is now the patron who watches over Idris's family.

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A young gnome, she's been living in Gnomegarde her whole life. Factoré was responsible for fixing and maintaining the Barrel Crab machines but she always dreamed of becoming a full artificer, her dreams impeded by her unorthodox approach to creating things, namely a focus on the practical that the other gnomes found peculiar. Almost dying when her turret malfunctioned but saved by the The Leilon...Some? she was persuaded to join them to maintain the Scoped Gnomish Automatic Crossbow, that she had given them and to also work on plans for a larger scale model.

"You are all insane! But in a good way!"
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Forged together by mutual aims, this group is a  honorary member of the ">Lords' Alliance] put in charge of the administration of the new settlement Leilon. It's members have their own reasons and motivations but they all share a common goal. FTo find out what is going in the Mere Of Dead Men.

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The Mere of Dead Men is a cold saltwater swamp that occupies a large section of the Sword Coast. It is a desolate place full of monsters and few members of the civilized races. There are tales that the swamp constantly grows over time, swallowing homes and property located close to its boundaries. It was believed that the eastern boundary of the Mere was magically bound to the High Road since attempts to reroute the road were futile and only caused the expansion of the swamp.

The Mere itself is full of trees, vines, quicksand, and hidden islands, and it is generally covered in fog, making visibility very poor. The water is deep enough that it could be navigated on a flat-bottomed boat, but the dark water and hidden obstructions made that choice dangerous.

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Leilon has had a checkered history. A town has existed there for as long as people remember but it has been abandoned many times. The town was abandoned many centuries ago and although there have been several attempts to resettle it none have lasted too long. Perhaps the eerie tower, perhaps the aura of petrification that extends from it, settlers tend to decide to find their luck elsewhere. Most recently there is an attempt to settle it funded by Lord Dagult Neverember to make Leilon into a functional fishing town and a a convenient resting place for weary travelers on the High Road along the Sword Coast between Neverwinter and the City of Waterdeep

Secretly it is intended to also be a thorn in the side of the Cult of Talos and their machinations by serving as the base of the The Leilon...Some?.

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Gori is a member of the Leilon Guard. As a Sergeant he is responsible for the day to day running of the guard. He serves under Lieutenant Hazz Yorrum.

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Lord Dagult Neverember has permanently stationed a squad of Neverwinter soldiers meant to protect and aid the settlers of Leilon. It is led by Sergeant Hazz Yorrum.

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The Idol Islands are small islands on the mudflats just off the town of Leilon. They contain strange ruins on them.

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The caves of Gnomengarde are carved into the base of a mountain southeast of Phandalin, around a narrow waterfall. The rock gnome wizards who occupy these caves form strategic alliances with their human and dwarf neighbors as needs warrant. Reclusive and secretive, the gnomes craft minor magic items and useful, nonmagical inventions to pass the time. In these endeavors, their failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in tandem — Gnerklilekli and Korbozoz.
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The Woodland Manse is a manor house built by an unnamed female half-elf wizard in Neverwinter Wood. As of the late 15th century DR, the manor lay in ruins and its real name was unknown.

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Conyberry was a small farming village on the eastern edge of the Neverwinter Wood. It was destroyed a few decades ago by the Uthgardt barbarians.

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Other