1. Timelines

Terram Tango DnD Campaign Timeline

The adventures of the adventuring band that set sail from Brightport to Ravenheim, later on they gained new allies and members and now is know as Champions of the ankh thanks to their various deeds.

The Adventure starts in the year 780tDa (the Divided Age), also its called the year 2800AT (After Tertan)
The Campaigns first Session was on the 11th of May, 2020

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Palesun

The things that happened in the month of Palesun:

The start of the campaign to the exploration of Dover's Hall

Highsun

The things that happened in the month of Highsun:

From the battle agains Vutrax the Ebonmaw to the arrival in Ankh-Morport

Firetide

The things that happened in the month of Firetide:

From the exploration of Ankh-Morport and discovering the culture of the Firetide Conclave to the search after the magical signal jammer during Ankh-Bonfire War 

Firewane

The things that happened in the month of Firewane:

From the Search after The Golden Wind to the departure from the Firetide Conclave with the heading towards The Kingdom of Soria


Lowsun

The things that happened in the month of Lowsun:

From entering The Glowfall bog for the second time to the arrival in Winterport

Goldfall the 9th Month > 780

The things that happened in the month of Goldfall.

Most of this month was spent in The Feywild, as the party was imprisoned in the Wintercasm Keep following the events of Coldshare Eve. For the party the time felt like nearly half a year, while on the Material plane it was merlly a month.

Snowtide the 10th Month > 780

The things that happened in the month of Snowtide.

Most of this Month the party spent in the Underdark in the search for the shards of the Skycrown on behalf of The White Bear, King Solomon of The Kingdom of Soria

Frostlay the 11th month > 780

Most of this month the party traveled to and up Lonepeak, and explored the Mountains various locations aswell as seeking out more information on Jarl Trym Blackpaw and The Black Bonfires dealings in the region.

  • Travell to Lonepeak

    5th of Frostlay
  • Climbing the road to Midway

    5th - 7th of Frostlay
  • We meet at Midway

    7th of Frostlay

    Finishing their journey up the mountain roads, the party reach Midway, the party walks past a mine entrance on the way up, where they stop and ask some of the Goliath miners for some questions. They reveal that they are on behalf of the Jarl mining for various resources, most sold to forgein intrests and some of the crystals they find are used by the Lamplighters to create the Lucent Lamps, they also inform the party that they might be subjected to a entry search due to being new travellers to Midway. Taking a moment to doublecheck their Seeming and aliases, they continue on. 

    Lamien notice that the walls around Midway have been upgraded and reinforced with covered battlements and crenelations on both sides of the wall, it seems like the wall is designed less to defend against mountain predators but more like the walls of a prison. As they enter the gatehouse they are escorted by a guard to a chamber where their reason for coming to Midway is scrutinized by both the guards of Jarl Trym Blackpaw and The Black Bonfire. As their gear is searched, the guard finds the bonfire robe of Kevlar Cinderhill and acting quickly Arlando claim they are secret agents of the bonfire. While they didint give the codeword at the gate, one of he Blackfire guards station in the room vouch for them and they are escorted out. 

    The guard takes of their helmet and reveal themselves to be Blind legionary that the party rescued from Glowfort castle, while he did recognize them he still didn't reveal their identities as he feels he owe them a favour for rescuing him, as the party leave he warns them that while he might show them mercy the Bonfire wont if they stand in its way. 

    The party goes to the Iron Anvil to look for new gear and to sell some of their resources, they find that the Goliath blacksmith Brynja the Forger is being tutored by a halfling named Tertun Dante III, one of the many blacksmith apprentices of the famed Master Dante of Crossroad, a smith renowed for their magical creations.  The party commison the smiths to make them two +1 Studded leather armors, and Azrael Owens commision a item fusion that would combine his armor with a Cloak of Protection, the items will be ready in three days time. 

    As it gets late they seek to buy shelter at the Skystorm Inn, where they get the grand suite that includes two king sized beds, a servants chamber, a stunning view of The Deathless Tundra and a balcony with a outdoors hot tub. As they settle into their new dwellings there is a knock at the door...

     

  • Tryms Visit

    7th of Frostlay(night)
    The door knocks and the party prepears for the worst.
  • Bonfire Investigations

    8th of Frostlay
  • Sound of the Beast of winter

    8th of Frostlay(night)
  • Preparations for the Concert and heist

    9th of Frostlay

    Arando hire a fiendish force to make magical posters for his upcomming concert Arlando Skystorm Concert, entrance fee is 5sp

    He also hires Tertun Dante III to make a Glamoured leather armor for him too

    They meet Tyrone Havenberry, Dyrvan the Deer ,they learn about Bane and they diecide to visit Lamp's Grace the headquarters of the Lamplighters to investiage ilamp problem further. They meet with Glorian Silverquail to buy Lucent lamps for their skyhip.

    They later break in during night time to investigate the cellar and workshop they wherent allowed to see last time they where there, they find the Hellion Entropy Engine that powers the lamps accross Lonepeak, they fight a Angel of Bane lmao

  • The Concert

    10th Frostlay

    Brim e Boulder stops the party, investigate the attack on Lamp's Grace he interviews each party member and their disquises and is able to confirm that they, especially Arlando Myriil Faehorn  where behind the attack tough as he hasnt "arrived" in Midway yet according to the Manager (Arlando) no action will be taken until the concert is over 

    Unable to leave the party helps out Arlando with preparing for the concert, 

    Concert is held 18 o'clock, many visit


    After the concert dies down the elven Anthropologist Auric Zeldethspeaks with Arlando alone, tough unbeknown to the two elves the ever carefull Leo Feyborn Silverscale listens to the coversation in secret.

  • Current

    11th of Frostlay

    Starting the day they try to leave the Skystorm Inn but are informed by the stationed Jarls Guard that Arlando, His manager and all their companions are under house-arrest until further notice. 
    Unable to leave the party performs some downtime activities:  Arlando casts Legend lore on The Ruby Throne Orgins

    Utilizing a Disguise Self Arlando also fetches the Glamoured leather armor he ordered from Tertun Dante III 


    While sitting in the lobby the party discusses with Lyrene on what to do and if they should break out from the inn, the more perceptive members of the party notice a familiar face (and the clanking of armor) of Smedjohn König and Balin Stonefist who have arrived in Midway and the inn after being long departed from the party since leaving the Firetide Conclave, Smedjohn who didn't recognize the magically disguised party ordered a room for him and Balin with a platinum coin, in which they left for their new room. The party ambush Smedjohn in the stairway down and they convene about the current situation in Lonepeak, The Black Bonfire and what Smedjohn have been doing.

    After catching up, they decide to pursue the lead on the Ruby Vanguard Cell rumoured to be in Midway. Smedjohn ever swift of purpose decide that the most likely place for Kjell the Oldwolf would be as forced labour in one of the many new mines. They head to Mine 16, they sneak out of the inn successfully and by pretending to be a work crew head into the mine. There they are directed by the mines foreman to head into shaft 16b where they set to work. 

    Smedjohn uses the time wisely and being literally born in a mine starts to investigate the stone structure of the cave and the strange Welcome Jewlery. By using Stone Cunning Smedjohn discovers: 

    • The mountain of Lonepeak is incredibly young compared to other mountains and seem to have been unnaturally grown and might only be a couple millennia old compared to the ancient million year old Bador mountains.
    • The stone of Lonepeak, while not magically itself seem to be usable in enchantments, and keeps a natural low temperature and posses many traits similar to stone found in the Underdark.
    • Thanks to its strange growth, Lonepeak is rich in many different ores that usually cant be found at the same place.
    • The Welcome Jewlery cant be detected by magic due to the Nondetection spell it is enchanted with, within the rock of the jewellery are two giant runes; one of Nondetection and one that boosts divination magic used to locate the creature wearing the jewellery. 

    Being now aware of this the party buried their jewellery in a shallow hole, and left their shaft. When they arrived in the central chamber, the dwarven foreman in charge of the mine became increasingly annoyed over the party leaving their "work" so early. After a heated discussion, a failed charm spell and Smedjohn who stubbornly proceeded to leave, the Foreman called in his Cat-o-Nine tails wielding enforcer and called out to his employees, promissing double pay for whoever could beat up the party and strip Smedjohn of his armour. 

    A brief combat ensues where the party have to carefully subdue their foes as they do not wish to murder any innocent workers, after Lamien singlehandedly knocked out the foreman and two of his workers the rest seized their aggression and allowed the party to leave.


    Arriving back at the Skystrom Inn they are meet by two Lamplighters and a Courier carrying a sealed lockbox, the party is given a Bill and Fine for their attack on the Lamp's Grace with with a payment due for the 15th of Snowtide for a sum of over 20300Gp that covers the resurrection of critical personnel and the damages dealt during their battle there. 

  • Checking out the secret tunnels (Afternoon)

    11th of Frostlay

    (29. Juni 2025)

    A fan of Arlando Myriil Faehorn the goliath Thorwald

    The party decides to check out the expanded tunnel network that has been buildt during Trym Blackpaws reign, Lamien knows from memory that one of the entrances can be found in the Midway longhouse, these originally allowed the jarls easy travel between their seat in Cloudcrest Keep and Midway where they would usually host the Allting and hold court. 

    They travel to the longhouse, and finds a table withing to stake out the entrance down to its cellar, meanwhile Azrael Owens uses his Arcane Eye to check out the cellar. They spend some time drinking and gets a good understanding of the guard rotation and their number bellow. Outside of the Jarlsmenguard there is also multiple Blackfire guards stationed bellow aswell, they wait for the Blackfire guard shift to end before Lamien distracts the crowd trough free mead while Arlando uses charm magic to instigate a brawl which leads more guards away. 

    Sneaking their way down into the cellar, a Silence Spell is placed which sets of the party's ambush. Defeating the guards, and making sure no one noticed, Thorwald decides to stay behind disguised as a guard while the party enters the Tunnels. 

    (16. August 2025)

    Again Azrael uses his Arcane Eye to scout ahead, allowing the party a usefull overview of their nearby tunnels, Lamien is suprised by the extent they stretch compared to the original network from his time. The tunnels are patrolled and parts trapped, only clue seem to be a chyper written on calkboards on crossroads and entrances that gives a hit to where they lead. Leo Feyborn Silverscales good hearing notice a patrol approaching, the party swiftly takes cover in a nearby passage, but where unable to deciper the word "danger, jump" as Azrael and Obsidian activates a carefully hidden Ice trap, Obsidians reactons safes her from the worst of it, but Azrael unfortunately falls down into a icy pit landing in a pool of frozen water, as he tries to escape a blast of magical frost nearly freezes him solid down in the pit. 

    As the patrol is right on top of them, they realize its just a lone Jarlsman in ill-fitting armour, the guard is swiftly grappled, disarmed and interrogated. Talmin 


Fellnight the 12th month