1. Timelines

Terram Tango DnD Campaign Timeline

The adventures of the adventuring band that set sail from Brightport to Ravenheim, later on they gained new allies and members and now is know as Champions of the ankh thanks to their various deeds.

The Adventure starts in the year 780tDa (the Divided Age), also its called the year 2800AT (After Tertan)
The Campaigns first Session was on the 11th of May, 2020

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Palesun

The things that happened in the month of Palesun:

The start of the campaign to the exploration of Dover's Hall

Highsun

The things that happened in the month of Highsun:

From the battle agains Vutrax the Ebonmaw to the arrival in Ankh-Morport

Firetide

The things that happened in the month of Firetide:

From the exploration of Ankh-Morport and discovering the culture of the Firetide Conclave to the search after the magical signal jammer during Ankh-Bonfire War 

Firewane

The things that happened in the month of Firewane:

From the Search after The Golden Wind to the departure from the Firetide Conclave with the heading towards The Kingdom of Soria


Lowsun

The things that happened in the month of Lowsun:

From entering The Glowfall bog for the second time to the arrival in Winterport

Goldfall the 9th Month > 780

The things that happened in the month of Goldfall.

Most of this month was spent in The Feywild, as the party was imprisoned in the Wintercasm Keep following the events of Coldshare Eve. For the party the time felt like nearly half a year, while on the Material plane it was merlly a month.

Snowtide the 10th Month > 780

The things that happened in the month of Snowtide.

Most of this Month the party spent in the Underdark in the search for the shards of the Skycrown on behalf of The White Bear, King Solomon of The Kingdom of Soria

Frostlay the 11th month > 780

Most of this month the party traveled to and up Lonepeak, and explored the Mountains various locations aswell as seeking out more information on Jarl Trym Blackpaw and The Black Bonfires dealings in the region.

  • Travell to Lonepeak

    5th of Frostlay

    The party travelled trough the tundra's of Soria on their way to Lonepeak, the journey was mostly uneventful besides the party stopping in three surprisingly similar Frost Gnome village three days a row(DM note: We rolled the same number on the encounter table four times in a row, we decided to just skipped the travel sequence on the forth roll lol).

    Eventually, they arrived at the base of Lonepeak, where the settlement of Stonefoot lay against the mountain’s foot. Stonefoot had clearly grown since the party's last visit, now bustling with travelers, merchants, and the constant movement of carts loaded with materials. The air was filled with the noise of construction, as the settlement expanded to cater to the many foreigners arriving from all corners of Soria. It seemed like that Lonepeak has prospered under Jarl Trym Blackpaw.

    Using the magical disguises they'd honed during their time in the Underdark, the party employed a Seeming spell to blend into the crowds and bypass the newly erected walls of Stonefoot. Inside, they saw that the village’s local economy had boomed, with locals setting up shop and providing goods and services to the influx of visitors.

    Tired from their long trek, the party found a place to rest at a local inn called The Frosty Mug Tavern. While there, Arlando Myriil Faehorn performed a song celebrating Lamien's success in the Kineater Gorge, but the response from the patrons was mixed. While the locals appreciated the song itself, they were uneasy about its subject matter and recommended the bard stick to lighter themes. This prompted the party to realize that the town of Stonefoot did not have the specific information they sought regarding the political and social status of the region.

    Eager to remain anonymous and to gather more critical information, the party prepared for the next leg of their journey: the climb up Lonepeak. Opting for secrecy, they decided to forgo using the Great Elevator, which many travellers would take to scale the mountain, and instead began the arduous trek up by foot.

    Before setting off, the party encountered two young local children who eagerly gifted them small trinkets. The trinkets, made of local stone and metal wire, were fashioned into amulets and simple jewellery, perhaps a gesture of kindness or a show of the Jarldoms wealth.

    As they began their ascent, the party noticed the installation of new Lucent lamps lining the road. They passed by a Goliath and a robed human mage, working together to install one of these lamps, hinting at both the settlement's ongoing expansion and the Goliaths' recent adoption of some modern and more radical magical traditions.

    As night fell, the entire road up the mountain became illuminated by the gentle glow of the Lucent Lamps, casting long shadows across the snowy path and seeming to keep the way clear of snow. Though tired, the party pressed on, preparing themself for what awaits them at Lonepeak’s summit.


  • Climbing the road to Midway

    5th - 7th of Frostlay

    The party spends sevral days traveling the road up to Lonepeaks second district Midway. The journey sees them travel along narrow mountain passes and roads only wide enough for a single cart or traveler to pass trough, one such climber - a local goliath - quickly made way past the party which where forced to travel at the pase of its slowest members. The roads are mostly clear of snow thanks to the Lucent Lamps, yet the party members that aren't used to the height start to notice the encroachment of Height Sickness. Half way up they decide to make camp under a natural overhang, by their camp stands a Lucent lamp who's shine flicker as it seems partially damaged. During the nights watch Azrael Owens, notice that the lamp suddenly flicker of and on again with a new eerie yellow-greenish light. As he wakes Arlando for his turn to watch, Arlando feels some strange compulsion come over him, he walks closer to the lamp, ending his Tiny Hut spell waking the party as the spells ward against the elements brings the cold as the spell ends. As Arlando touch the lamp, he feels it drain some of his energy and a new fear creeps into him, he is now afraid of the dark.

    The party investigate the lamp trough arcane lore and magic, and discover that the lamp seem to be conected to something Celestial, yet the strange effect it had they cant find any reason for. Now warrry of a potential new threat they go back to sleep.

    After finishing their rest and with now sharing suspicious looks on each lamp they pass, the party reach the middle of the way up the mountain, there they find a more used and organized camp spot; In a crevasse in the mountain is a larger open space, along the mountain walls cave openings have been hollowed out and covered with doors, which would give a wary travler some respite against the harsh winds of the mountain. The party investigate the camp, and find most of the caves abandoned with only some scraps and trash from former visitors left. Though in their last look into the last cave, they find the bloodied carcass of the traveller that passed them the day before. Lookin now around for danger they fail to notice the chameleonic Behir stalking them as it pounces at their weakest link. 

    The battle against the Behir is swift yet curious, as the Behir displays strange abilities similar to the Lucent Lamps, halfway trough the battle two Blackfire guard hurry to aid the party, whom they do not recognize thanks to their seeming, Arlando gains the killing blow on the Behir with his Mockery.
    The two guards hope the party is fine, and applaud them for their combat skill, being informed about the dead traveller they sowre to notify their next of kin and blame the attack as another sign that the need for more order and security to protect the jarldoms citizens is needed. 

    As the guards leave, the party investigate the Behir, the starved monster seem to have swallowed a Lucent Lamp which have corrupted it and given it strange abilities. The Behir must be starving thanks to the increased security measures and heightened military presence that have scoured the mountain for wild beasts and monsters thanks to the edicts of Jarl  Trym Blackpaw

  • We meet at Midway

    7th of Frostlay

    Finishing their journey up the mountain roads, the party reach Midway, the party walks past a mine entrance on the way up, where they stop and ask some of the Goliath miners for some questions. They reveal that they are on behalf of the Jarl mining for various resources, most sold to forgein intrests and some of the crystals they find are used by the Lamplighters to create the Lucent Lamps, they also inform the party that they might be subjected to a entry search due to being new travellers to Midway. Taking a moment to doublecheck their Seeming and aliases, they continue on. 

    Lamien notice that the walls around Midway have been upgraded and reinforced with covered battlements and crenelations on both sides of the wall, it seems like the wall is designed less to defend against mountain predators but more like the walls of a prison. As they enter the gatehouse they are escorted by a guard to a chamber where their reason for coming to Midway is scrutinized by both the guards of Jarl Trym Blackpaw and The Black Bonfire. As their gear is searched, the guard finds the bonfire robe of Kevlar Cinderhill and acting quickly Arlando claim they are secret agents of the bonfire. While they didint give the codeword at the gate, one of he Blackfire guards station in the room vouch for them and they are escorted out. 

    The guard takes of their helmet and reveal themselves to be Blind legionary that the party rescued from Glowfort castle, while he did recognize them he still didn't reveal their identities as he feels he owe them a favour for rescuing him, as the party leave he warns them that while he might show them mercy the Bonfire wont if they stand in its way. 

    The party goes to the Iron Anvil to look for new gear and to sell some of their resources, they find that the Goliath blacksmith Brynja the Forger is being tutored by a halfling named Tertun Dante III, one of the many blacksmith apprentices of the famed Master Dante of Crossroad, a smith renowed for their magical creations.  The party commison the smiths to make them two +1 Studded leather armors, and Azrael Owens commision a item fusion that would combine his armor with a Cloak of Protection, the items will be ready in three days time. 

    As it gets late they seek to buy shelter at the Skystorm Inn, where they get the grand suite that includes two king sized beds, a servants chamber, a stunning view of The Deathless Tundra and a balcony with a outdoors hot tub. As they settle into their new dwellings there is a knock at the door...

     

  • Tryms Visit

    7th of Frostlay(night)
    The door knocks and the party prepears for the worst.
  • Bonfire Investigations

    8th of Frostlay

    Visits the Market, talks and casts a spell on the person recruiting pepole to The Black Bonfire, the reason they do what they do is because of Veiled Oblivion

    Obsidian and Lyrene catch up to the party as they traveled from Winterport later than the other, they use the Great Elevator to arrive quicker in Midway, she have seen Jamila Medani and envoys from Firetide Conclave in Winterport. 


    The party invesigate the Black Bonfires Skyship the "Lady Revelation", meet the similacrum Cpt.Hope, as they are disquised as Bonfire folks, but they dont know the password. Arlando Myriil Faehorn is disquised as the leader of the Bonfire clad in their Silver Mask and red robe. They recognize them as false, but cant see trough their disguises but recognize their talents and strikes a deal for them to make them steal the sign of Jarl Trym Blackpaws legitamacy by stealing the Lonepeak Ring When they return with it they have to give the code word "Fraternity"

    Arlando also recomends her to see Arlandos concert that is to be hosted at Skystorm Inn in some days

  • Sound of the Beast of winter

    8th of Frostlay(night)

    The party sneaks over Midways wall out to the grave fields to find the grave of Quincan the Quiets dead mother Elara the Dreamer, they are haunted by spirits of the dead. Eventually meet the Goliath Ancestor Spirit Kulikak the Beast of Winter they also speak with dead to figure out who killed her. Brim the Boulder or was it Myra the Merciful her fellow serving maid.

  • Preparations for the Concert and heist

    9th of Frostlay

    Arando hire a fiendish force to make magical posters for his upcomming concert Arlando Skystorm Concert, entrance fee is 5sp

    He also hires Tertun Dante III to make a Glamoured leather armor for him too

    They meet Tyrone Havenberry, Dyrvan the Deer ,they learn about Bane and they diecide to visit Lamp's Grace the headquarters of the Lamplighters to investiage ilamp problem further. They meet with Glorian Silverquail to buy Lucent lamps for their skyhip.

    They later break in during night time to investigate the cellar and workshop they wherent allowed to see last time they where there, they find the Hellion Entropy Engine that powers the lamps accross Lonepeak, they fight a Angel of Bane lmao

  • The Concert

    10th Frostlay

    Brim e Boulder stops the party, investigate the attack on Lamp's Grace he interviews each party member and their disquises and is able to confirm that they, especially Arlando Myriil Faehorn  where behind the attack tough as he hasnt "arrived" in Midway yet according to the Manager (Arlando) no action will be taken until the concert is over 

    Unable to leave the party helps out Arlando with preparing for the concert, 

    Concert is held 18 o'clock, many visit


    After the concert dies down the elven Anthropologist Auric Zeldethspeaks with Arlando alone, tough unbeknown to the two elves the ever carefull Leo Feyborn Silverscale listens to the coversation in secret.

  • Current

    11th of Frostlay

    Starting the day they try to leave the Skystorm Inn but are informed by the stationed Jarls Guard that Arlando, His manager and all their companions are under house-arrest until further notice. 
    Unable to leave the party performs some downtime activities:  Arlando casts Legend lore on The Ruby Throne Orgins

    Utilizing a Disguise Self Arlando also fetches the Glamoured leather armor he ordered from Tertun Dante III 


    While sitting in the lobby the party discusses with Lyrene on what to do and if they should break out from the inn, the more perceptive members of the party notice a familiar face (and the clanking of armor) of Smedjohn König and Balin Stonefist who have arrived in Midway and the inn after being long departed from the party since leaving the Firetide Conclave, Smedjohn who didn't recognize the magically disguised party ordered a room for him and Balin with a platinum coin, in which they left for their new room. The party ambush Smedjohn in the stairway down and they convene about the current situation in Lonepeak, The Black Bonfire and what Smedjohn have been doing.

    After catching up, they decide to pursue the lead on the Ruby Vanguard Cell rumoured to be in Midway. Smedjohn ever swift of purpose decide that the most likely place for Kjell the Oldwolf would be as forced labour in one of the many new mines. They head to Mine 16, they sneak out of the inn successfully and by pretending to be a work crew head into the mine. There they are directed by the mines foreman to head into shaft 16b where they set to work. 

    Smedjohn uses the time wisely and being literally born in a mine starts to investigate the stone structure of the cave and the strange Welcome Jewlery. By using Stone Cunning Smedjohn discovers: 

    • The mountain of Lonepeak is incredibly young compared to other mountains and seem to have been unnaturally grown and might only be a couple millennia old compared to the ancient million year old Bador mountains.
    • The stone of Lonepeak, while not magically itself seem to be usable in enchantments, and keeps a natural low temperature and posses many traits similar to stone found in the Underdark.
    • Thanks to its strange growth, Lonepeak is rich in many different ores that usually cant be found at the same place.
    • The Welcome Jewlery cant be detected by magic due to the Nondetection spell it is enchanted with, within the rock of the jewellery are two giant runes; one of Nondetection and one that boosts divination magic used to locate the creature wearing the jewellery. 

    Being now aware of this the party buried their jewellery in a shallow hole, and left their shaft. When they arrived in the central chamber, the dwarven foreman in charge of the mine became increasingly annoyed over the party leaving their "work" so early. After a heated discussion, a failed charm spell and Smedjohn who stubbornly proceeded to leave, the Foreman called in his Cat-o-Nine tails wielding enforcer and called out to his employees, promissing double pay for whoever could beat up the party and strip Smedjohn of his armour. 

    A brief combat ensues where the party have to carefully subdue their foes as they do not wish to murder any innocent workers, after Lamien singlehandedly knocked out the foreman and two of his workers the rest seized their aggression and allowed the party to leave.


    Arriving back at the Skystrom Inn they are meet by two Lamplighters and a Courier carrying a sealed lockbox, the party is given a Bill and Fine for their attack on the Lamp's Grace with with a payment due for the 15th of Snowtide for a sum of over 20300Gp that covers the resurrection of critical personnel and the damages dealt during their battle there. 

Fellnight the 12th month