Campaign 2 - Silver Dreams
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Campaign 2 - Silver Dreams

Campaign Log

The Border Crossing

The Party's journey began with a smooth border crossing alongside a dwarven caravan, led by Floki Bjornson, into the Khein Dynasty. They were greeted by Max and Commander Mirann, who introduced them to Sabre, a large walking automaton. Varis Brightheart inspected Sabre and noticed missing parts and makeshift adjustments, prompting him to spend the night examining it. Meanwhile, Bartimaeus Brightheart, Varis's family companion, sought rest, and Amelia Vicarin, their travelling companion, explored the Stronghold.

In the holding cells of the keep, they discovered Keira Everron, a stranger from the Vache Kingdom, who had been found in the same crate as Sabre. She was initially suspected of being a spy or saboteur. The next day, Varis discovered a hidden cube within Sabre's chest, which Sabre quickly concealed upon awakening. Although Sabre was fixed, he lacked a voice module.

The Bellmond Plot

As the party pressed on with their journey along the road, they soon found themselves face-to-face with a group of local soldiers. These mounted soldiers rode up to the party and inquired about their business and the individual known as Sabre. Following this brief exchange, the party was guided to a nearby encampment, not too far from the road they had been traveling on. The encampment was heavily fortified, with soldiers and knights dressed in distinctive yellow attire and proudly displaying the Stag emblem, which was the hallmark of the Barony of Bellmond.

On The Road

The party continued their journey through the picturesque countryside on their way to the capital of Rivermond. As they made their way, they chanced upon a rather spacious inn known as Doe's Den. Having been traveling by foot for an extended period, they collectively agreed that it was an opportune location to rest for the night.

With a warm and inviting atmosphere, Doe's Den beckoned them in, promising a respite from their long journey. It seemed like the ideal refuge for weary travelers, offering the comfort and solace they needed after spending considerable time on the road.

Entering The Stormwoods

The party ventured into the fringes of the Stormwoods, where they soon encountered the local wildlife. A young Owlbear cub tumbled out of the underbrush, catching their attention. Responding with composure, the party offered some rations to the cub. Moments later, the mother Owlbear emerged and peacefully reclaimed her offspring.

As the group proceeded deeper into the forest, they encountered a dramatic shift in the landscape. They were greeted by the sight of enormous plant life, such as colossal mushrooms and towering trees.

Arrival At Falktown

Before the party could delve deeper into examining their carriage's situation, a quartet of mounted soldiers clad in vibrant green tabards suddenly appeared on the scene, signifying that they were soldiers of the Greenfield barony. They inquired about the commotion and extended a generous offer to transport the carriage to the nearby town of Falktown. Additionally, they mentioned a temporary refugee camp further down the road, where they could find shelter. The party, appreciating the assistance, accepted the soldiers' offer. Two of the mounted soldiers departed to escort the carriage to Falktown, while the remaining soldiers guided the party to the nearby refugee camp for the time being.

The Ambush and The Old Friend

Later that morning, the group made the decision to leave Falktown and set off on a journey along a nearby country road. Their path led them to a charming place known as "White Willow Gardens." At this peaceful farm, they encountered a family engrossed in their daily chores. The party introduced themselves and explained their purpose to the farm's owner, who listened attentively.

Their quest involved investigating a possible dragon sighting in the vicinity, as well as apprehending a mysterious goat thief. The farm owner and his family, though friendly, had little information to offer aside from giving some rough directions. They mentioned that peculiar events tended to occur at night.

The party ventured into the farm's fields, where Kiera climbed the mill tower to gain a vantage point. From there, she spotted a neighboring farm, which belonged to a man named Lars. Curiously, the farmer from White Willow Gardens informed them that he had tried to contact Lars but received no response, a fact that struck him as unusual.

The Hillburg Jailbreak Catastrophe

The party found themselves in an unfamiliar location, uncertain of their whereabouts. After some exploration, they stumbled upon a more well-traveled road that provided some clues to their location. It turned out they were not too far from the town of Falktown, but they were situated between the city of Whitechapel and the hamlet of Hillburg.

The Bloodbath at Whitechapet

The Escape to Windelcrest

The Appeal to Oakheart

The Rescue Mission

The party's rescue mission began as they arrived in Riverend, having just cast a teleportation spell. Their landing point was a deserted inn, prompting quick action. Keira was dispatched to scout the surrounding area, while Bartimaeus and Amelia ventured into the empty cellars. Keira's rooftop reconnaissance brought unsettling news of Soldiers and Ogres, all bearing the ominous black banner of Redmond. She also noted the conspicuous absence of townsfolk in the city. Eager to press on, the party cautiously moved from house to house, eventually spotting a lone soldier walking down the road.

Journey to the Riverwoods

The group journeyed along narrow, winding paths, and as night fell, they stumbled upon a serene byway, where they noticed an enigmatic spectacle—a flickering campfire casting eerie shadows. Approaching cautiously, they discovered an orc resting by the fire, and, after a moment of scrutiny, mutual recognition dawned upon both the party and the orc. It turned out to be Daviok Beastbane, who had been traversing the road since departing from Windelcrest. They decided to combine their resources and camaraderie, settling around the campfire for the night. Beastbane, feeling he had no pressing obligations, was invited to join the party temporarily, and he readily accepted.

Navigating The Barony Of Bellmond

After departing from Riverwoods, the party soon found themselves standing before a military encampment aligned with the Bellmond forces. The soldiers were in the midst of felling a small grove of trees to reinforce their camp's defenses, and the party had been instructed to report to the camp's leader. As they approached the camp's entrance, vigilant guards halted their progress. Swiftly, the party explained their purpose, citing their friendship with Lucas Kardean, the Baron of Bellmond and Lord Isaac Forester.

Initially, the guards hesitated, but a fellow soldier who recognized Daviok and Bartimaeus intervened. Without causing a commotion, he directed the party to follow him into the encampment.

Crossing The Sea

Bartimaeus arrived at the docks ahead of the others, searching for Keira. He found her there, sitting in despair, burdened by the guilt of taking innocent lives. Bartimaeus attempted to reason with her, hoping to convince her to embrace a better path. However, Keira, tired of being viewed as a monster, succumbed to her vampiric instincts in a fit of hunger and rage.

Desperate to stop her, Bartimaeus resorted to physically confronting her. He tried in vain to remove her fangs, ultimately resorting to pushing her into the sea before offering a heartfelt prayer. His intent was to help her understand his perspective and find a way to improve herself. The rest of their party arrived and witnessed this dramatic scene. Varis quickly rushed to Keira's aid, diving into the water to rescue her.

Captain Renshaw approached the situation pragmatically, paying to reclaim his ship, the Mariana Tracer. He instructed Amelia to prepare her friends for departure, and they soon set sail for Edgewater Port. During their voyage, the party found some downtime. Amelia attempted to lift Keira's spirits by discussing the concept of "monstrosity" within the group. She then inquired with the Captain about any shipboard activities, and he humorously suggested that they could toss gold into the sea to attract company.

Meanwhile, Bartimaeus and Rayenne engaged in a friendly duel on deck, with Varis playfully hindering Bartimaeus in various ways. Eventually, Bartimaeus yielded. Meanwhile, Amelia explored the ship and noticed some plants near the deck were about to turn into leaks. She took action by applying tar to seal the areas.

Reaching Edgewater Port

The group of adventurers reached Edgewater Port in the evening, eager to conclude their journey. Captain Renshaw swiftly collected his payment and resumed his voyage without delay. Upon entering the bustling port city, they were surprised by the lively atmosphere despite the late hour. Without hesitation, they sought directions to the nearest inn from a passing soldier. Following his guidance, they arrived at the Lighthouse Inn, where they secured accommodations.

Varis and Bartimaeus opted to share a room, while Amelia and Keira did the same. Rayenne and Daviok also decided to share a room, with Daviok graciously surrendering the bed to Rayenne, content to sleep against the wall near the door next to a barrel of wine.

Towards Greenfield

The group made a strategic decision to circumvent Greenfield rather than risk encountering Dominion forces at the main gates. They diverted their path to reach the "Library," the secluded sanctuary of the Ozaris Chamber situated on the city's outskirts. As they parked their carriage and disembarked in front of the building, Varis exchanged pleasantries with a gentleman stationed by the entrance, who awaited the passphrase for entry. Regrettably, Varis had forgotten it, but to everyone's surprise, Amelia confidently approached the man and uttered the correct phrase: "Let Me Browse The Shelves Of Memories."

The gentleman granted them passage, and as they stepped into the sanctuary, they found only two individuals present: Master Enwain Solar and the sanctum's vigilant bodyguard. Enwain was taken aback by their unanticipated arrival and promptly attempted to probe their thoughts to discern their intentions. Her telepathic probe revealed Varis as the only one with benevolent motives, as he began to present an assortment of items he intended to leave within the sanctum: the severed head of Gorrekoth, Gorrekoth's Nightmare, and the Mimicry Blade. Amelia, in turn, produced a vial containing a sample of the abyssal black root.

The party noticed a peculiar cube, which they had previously brought into the sanctum, suspended in a state of suspended animation. Varis expressed an interest in inspecting it more closely, and though Enwain Solar was initially wary, she allowed him to proceed while keeping a vigilant watch. Varis's examination eventually unveiled the true nature of the cube – it was the Catalyst of Oblivion, a potent instrument of arcane obliteration on a grand scale. The sheer power it possessed gave Varis momentary pause, but he ultimately chose to release it from his grasp.

Navigating Greenfield

The party ventured into the bustling city where the festive celebrations were in full swing. Upon arrival, they entrusted Beastbane with the task of stabling their carriage. As they surveyed their surroundings, Amelia Vicarin opted to acquire some new attire as part of a discreet disguise. She selected a set of elegant clothing and adorned herself with a hat, while Varis attempted to transform his appearance into that of a woman, adopting the name "Varina."

  • Introduction of Harold

    Amidst these preparations, Bartimaeus, succumbing to his curiosity, ventured into a nearby alley. There, he stumbled upon peculiar sounds and noticed a group of towering goliaths and an ogre rummaging through crates. When they spotted him, they requested his departure, but Bartimaeus endeavored to engage them in conversation. Unfortunately, his efforts proved futile, and they insisted he leave. He reluctantly retreated but remained vigilant, trying to discern the purpose of their actions. It seemed the crates were related to the ongoing festivities. Bartimaeus rejoined the group and shared his findings.

    Keira decided to stealthily infiltrate the area, positioning herself on a nearby rooftop for a better vantage point. Meanwhile, Amelia approached the group with an air of deception, attempting to assert authority over them. However, they had no recollection of her and inquired about her identity. She introduced herself as "Viggaro" and claimed to be acquainted with their boss. While they questioned her, their boss arrived, accompanied by his hounds. Amelia employed her persuasive tactics on him, though he remained skeptical but ultimately allowed her presence. Unconcerned about her employment status, he offered her a gold coin and instructed her to depart. The group peacefully left the yard.

    Following this encounter, the party convened and decided to track the group to its destination, leading them to The Daily Cheer tavern. They noticed the hounds left outside and guarded by an individual. Varis took the initiative to inquire about the hounds, revealing himself as "Varina" and questioning the man about their owner. The man divulged little information, except that they were not from Greenfield and were merely visiting for the festivities. Varis persisted with his inquiries, eventually learning the boss's name, Harold. He then entered the tavern to continue his investigation.

    Keira maintained a discreet watch on the proceedings. Suddenly, Bartimaeus incited a commotion by biting the ogre's arm, causing the ogre to jostle one of the goliaths. Bartimaeus managed to slip under a table and bite Harold's foot. Varis used the distraction to pilfer a pouch from Harold's waist before departing the tavern.

    Bartimaeus's mischief was short-lived, as Harold apprehended him after the bite. In retaliation, Harold drew a dagger, and Bartimaeus, identifying himself as one of the most wanted individuals, unsheathed his swords and wounded Harold. Just as Harold was about to retaliate, Keira intervened, coming up from behind and compelling Harold to surrender, along with his henchmen. She asserted her claim to a bounty, but Harold showed no interest in the reward. Bartimaeus hastily exited the tavern, with Keira in pursuit.

    Shortly thereafter, Amelia, maintaining her Viggaro persona, entered the tavern, ordered a drink, and observed the goliaths and ogre tending to their boss's injuries. She discreetly poisoned their drinks and placed them on the table. Harold refrained from partaking, allowing the ogre to consume his portion. Subsequently, the ogre and one of the goliaths began to vomit, prompting their hurried exit from the tavern. Harold, too, left to clean himself outside. The party discovered that they were evading the attention of the Church and were departing Greenfield to return to Redmond. Varis noticed the amulets and sigils associated with their faith.

  • The Baron Of Greenfield

    They allowed the group to depart and resumed their initial plans to visit Baron Martin Shores. However, their curiosity about the purpose of their presence lingered. As they drew nearer to the castle, they readied themselves for what lay ahead. At the castle gates, they were halted by soldiers and knights. Varis stepped forward, introducing their party as delegates from the Arcane Academy. They were granted passage, and as they entered the castle, they encountered local nobility, including notable figures like Nikolay Von Keiner and James Holmes.

    Their first interaction was with Felisha Riverrun, who stood alongside her sister, Alexandra Riverrun. Greetings were exchanged, and Felisha inquired about the safety of moving their forces through the Riverwoods, to which Rayenne offered an uncertain response. Among the crowd, they also spotted the familiar figure of Nerovaz, representing Windelcrest as a public figure.

    The group couldn't help but notice Ameena Summerwind by the stairs leading to the Baron's throne, accompanied by two individuals. Amelia approached Ameena, who recognized her but remained composed during her prayer. Amelia acknowledged the presence of the entire party and inquired about the Baron's whereabouts. Ameena gestured toward the occupied throne, indicating his busy state. She promised to catch up with them later, and Ameena assured them the same.

    Baron Martin Shores descended from his throne, accompanied by an elf named Heinrik Winters. He extended a warm welcome, expressing gratitude for their presence and informing them of the Baron's somber mood, with a noticeable pause when his gaze met Varis. The human figure beside the Baron, Bishop Theodor Rich, also conveyed gratitude and blessed the assembly in the name of the Silver Prince.

    As the Baron moved away, Amelia tried to gauge the thoughts of those present. The nobles and ladies were concerned about the Baron's demeanor, while Ameena's eagerness to approach the party was tempered by her orders. Amelia attempted to probe the Baron's thoughts but found herself unable to gain access.

    Soon after, some knights approached and requested the presence of the lords. Keira attempted to follow, presenting her sigil ring and identifying herself, but the knights remained firm and denied her entry. Bartimaeus made a similar attempt, invoking his old status, but the knights remained unmoved. In the background, Amelia tried to create a diversion, but soldiers intervened, leaving the knights resolute at the gate. Varis employed invisibility, concealing Rayenne in her squirrel form within his pocket, and slipped her through the gate.

    Inside the chamber, Rayenne observed Martin Winfield and Elenora Hamilton in the company of Baron Martin Shores and James Holmes. She attempted to draw closer and eventually climbed onto the table. Martin gently caught her by the tail, and she reverted to her true form before introducing herself. Although the other lords and ladies were familiar with her, the Baron was not. They provided an introduction, explaining her identity, and the Baron expressed eagerness to meet the so-called "Travellers" he had heard about. They were then summoned and invited inside the chamber, where they joined Martin and Elenora. The Baron extended his greetings, and introductions ensued. He then requested that they all pledge to keep the chamber's discussions confidential, a pledge to which they all willingly agreed before gathering around the table.

  • The Daring Plan

    The party convened in the presence of Baron Shores and his retinue, engaging in a strategic conversation about their next steps. The baron unfurled a large map, adorned with various markers representing known military forces. It was evident that Redmond's forces were effectively blocking all routes leading to their barony. The party suggested the idea of sending a magical message to the Baron of Redmond, but the Baron's advisor cautioned against it, citing the presence of Church spies within Redmond's court.

    In light of this, the party inquired if the Travellers were willing to embark on a perilous journey to deliver the message personally. However, they soon realized that the only safe path to Redmond would take them through the treacherous swamps of Highmarsh. The group deliberated on this risky proposition. Baron Shores expressed his inability to order his lords to reposition their forces, as Commander Ameena Summerwind and her company had encircled Greenfield, effectively strangling the baron's city.

    In their brainstorming session, they contemplated how to eliminate the threat posed by Summerwind. Keria mentioned that her father was dispatching reinforcements to Shoremond, which sparked the idea of luring Summerwind away from Greenfield by racing towards the incoming aid. Their hope was to reach Shoremond while the reinforcements arrived, thereby forcing Summerwind to confront them away from Greenfield.

    With unanimous agreement, the Baron retrieved a teleportation scroll, handing it to Varis for use in emergencies.

  • Taunting Summerwind

    The party exited the baron's chamber and reentered the throne room, where they spotted Bishop Theodor Rich engaged in conversation with Ameena Summerwind, who remained resolute at her post. The group decided to add a touch of humor to the situation by approaching her and playfully teasing her. Despite Summerwind's unwavering stance, she displayed visible signs of inner turmoil, trembling with what appeared to be divine anger. The Bishop, perceptive of her distress, took charge of the conversation.

    Amelia couldn't resist poking fun at both of them, humorously claiming that she had converted after reading a pamphlet given to her by a pilgrim months ago. Although neither the Bishop nor Summerwind bought into her claim, the Bishop fulfilled his duty and offered Amelia his blessing, much to her surprise. As Amelia received the blessing through a prayer, she couldn't help but sense an eerie presence watching her.

    Varis, seizing the moment, approached Summerwind and pulled out a book that the party had surreptitiously taken during the Hillburg jailbreak. At this point, Summerwind loosened her grip on her sword and directed a piercing, deathly glare at Varis. The Bishop stepped in and accepted the book from Varis, thanking him for its return before handing it back to Summerwind.

    Taking the opportunity, Varis also requested the Bishop's blessing, which was granted. As they were preparing to depart, Summerwind raised her sword and fixed a chilling gaze on them. Under her breath, she vowed to hunt them down.

  • The Rescure Of Ekore

    As the group departed from the castle and strolled back into the bustling city, they unexpectedly encountered a familiar face, Otto Potter. Otto was standing beside a grand circus tent, seeking assistance. It turned out his father had entered this peculiar "haunted tent" as part of the festivities, but hadn't returned yet. Lacking the funds to enter the tent himself, Otto implored the party for help, mentioning that the entrance fee was 15 gold pieces. Some members of the party decided to stay outside while Varis and Kiera paid the fee. In the meantime, Amelia attempted to sneak into the tent but was caught in the act. However, during the commotion, Keira managed to discreetly snatch the gold pouch from the man who had caught Amelia, enabling her to pay the entrance fee. With the gold issue resolved, they all entered the tent.

    Inside, they encountered a thick fog and found themselves navigating a bizarre wooden corridor with no apparent exits. Despite Otto's anxiety, he followed the party. They systematically explored each room, discovering a variety of oddly arranged pumpkins of different sizes. When they opened a wooden chest, they were startled to see a face inside. Initially shocked, they invited Otto to inspect it, which had an unintended startling effect on him. The transparent face burst out of the chest, laughing mischievously. As it passed through Varis, it inflicted psychic damage on him, and Amelia transformed into her beast form in an attempt to attack the head but her efforts were futile. The disembodied head continued to laugh as it disappeared through a wall, leaving the party bewildered but undeterred.

    They proceeded to open several chests throughout the hallways, each containing traps of some kind. In the distance, they began to hear the sound of clanging metal and boisterous laughter. Otto alerted the party to something down the corridor: a massive animated suit of armor with a pumpkin for a head, wielding a formidable club. The party armed themselves and prepared to battle the menacing construct. Though slow and cumbersome, the armor struck with great force. Otto's sword revealed pumpkin roots underneath the armor. Varis used his axe gun to obliterate half of the pumpkin head, while Keira and Amelia riddled it with arrows. Eventually, the armor collapsed and ceased its attack. They continued through the hallways and finally found Ekore Potter, Otto's father.

    With the otters reunited, they now faced the challenge of finding a way out. They stumbled upon a large chest, and Keira approached to inspect it, only to be ensnared by a living vine that began to crush her. The party desperately tried to free her, but it was Ekore who used his limited magic to destroy the vine, rescuing Keira. Pressing on, they arrived in a vast hall filled with countless pumpkins. They heard a woman humming in the center of the room. As they approached, they noticed stone statues and, in the middle, a hooded woman humming to herself. Amelia approached and greeted her. The woman turned to face them, expressed surprise at their arrival, and noted that very few had made it this far. The party, displeased with the unexpected turn of events, voiced their dissatisfaction. The woman sighed and proclaimed they would join her collection, then revealed her true form, that of a Swamp Troll Witch.

    A fierce battle erupted, with the party resisting the Troll Witch's attacks. Despite her pleas to cease hostilities, they pressed on, eventually defeating her. Her form disintegrated into vile bile acids. Amelia managed to collect a few Vials of Acidic Bile of the substance before the party searched the room. They discovered some of the Troll Witch's belongings such as the Troll Witch's Grimoire and a Polished Obsidian Mirror that revealed a hidden lever, which unlocked the exit. Upon leaving the tent, they encountered the man who had admitted them, who was taken aback by their return and claimed that it wasn't supposed to happen. In her determination to get answers, Amelia drew her interrogator knife and questioned the man about his involvement and who he worked for. However, he genuinely had no knowledge of a troll or Troll Witch, claiming to have been hired by a woman by the river. They allowed him to go, and he hurriedly fled to tend to his stab wound. The party informed the local guards about the tent, who secured it to prevent anyone else from entering. Finally, the party headed to a nearby inn, The Emerald Nest, where they acquired rooms and prepared for a well-deserved rest after their harrowing adventure.

  • Bartimaeus' Departure

    After a peaceful night's rest at the Emerald Nest, the party awoke and gathered in the hallway outside their rooms. Bartimaeus broke the news that he had decided to embark on a solitary quest, seeking answers and guidance from his river patron. Wishing the others well on their journey to Shoremond, he was surprised when Sir Beastbane offered to accompany him temporarily, providing much-needed companionship on his journey. With a nod of gratitude, they gathered their belongings and departed early in the morning, just as the city of Greenfield began to stir.

    Meanwhile, the remaining members of the party deliberated on their next course of action. Their primary objective was to reach the port city of Shoremond as swiftly as possible. Opting to abandon their carriage in favor of faster travel, they set out into the city to locate a local stable. After some searching, they stumbled upon one housing several horses, both riding and draft.

    To their dismay, they found no stablemaster in attendance, nor any saddles readily available. Varis, displaying his customary generosity, left behind 150 gold pieces on the counter as compensation for their use of the riding horses. With a sense of urgency, they mounted the horses and maneuvered through the waking city, exchanging nods of recognition with the local guards who remained oblivious to the fact that the horses were not rightfully theirs. As they approached the northern city gates, they readied themselves for the journey to Shoremond. Rayenne, drawing upon her druidic abilities, transformed into a horse herself, ensuring a smoother and more expeditious journey along the road ahead.
  • Ameena's Confrontation

    The party set forth towards Shoremond. Varis, utilizing his arcane prowess, etched messages into the clear blue sky, hurling insults and taunts aimed at Commander Ameena Summerwind. The hope was to goad her into pursuing them, leading her away from Greenfield and towards an eventual confrontation in Shoremond. As they sped down the countryside roads, the party suddenly noticed a bizarre phenomenon – two "suns" in the sky. One of them grew larger and darker, hurtling towards them as a colossal object.

    Reacting swiftly, they scattered, attempting to minimize the impending impact. Despite their efforts, the collision was overwhelming. Keira was knocked unconscious by the blast's sheer force, and Rayenne, in her horse form, was propelled into an erupting rock formation, reverting to her humanoid form and losing consciousness. Varis and Amelia were blasted aside but managed to regain their footing. Upon assessing the damage, they found themselves within the crater left by the impact. Hastily, they rushed to assist their fallen comrades, administering healing potions.

    A moment of tense preparation ensued before the arrival of whoever caused the cataclysmic event. Varis placed a magical acorn into the scorched earth, hoping it would aid them in time. The distant sound of heavy cavalry reached their ears – Commander Ameena and her paladins had arrived. Dismissing her men, Ameena prepared to face the party in an enraged mood. Rayenne conjured a protective magical dome, while Amelia transformed into her beastial form and attacked Ameena, then retreated to the safety of the dome. Undeterred, Ameena relentlessly pursued Varis, whose magical force shield deflected her attacks. The party collectively engaged her, exploiting every opportunity to strike with claws, arrows, and radiant moonlight.

    Varis swiftly placed a curse on Ameena, dampening her supernatural abilities. She pressed on, relentless in her assault, but the tide turned against her. As Kiera stabbed her and Amelia clawed at her, Ameena succumbed to her injuries. In her dying moments, her holy visage glowed with radiant light. The party retreated outside the magical dome as Keira clung to Ameena's form.

    Unexpectedly, the dome shattered under the force of divine light, revealing a towering angelic figure hovering above. The party, stunned, sought refuge in an extradimensional space created by Keira's spell. As the angelic figure unleashed holy retribution, the party deliberated their next moves. Varis, keen on reviving Ameena, performed a ritual with his diamonds. At the same time, Keira bit Ameena's corpse, the body moved but her unwilling soul resisted the ritual however somehow her body jolted, bringing her back to life.

    Inside the extradimensional space, the party interrogated Ameena, finding her confused and ignorant about the corruption in the Stormwoods. Amelia used her magical interrogator blade to extract the truth, but Ameena's bewilderment persisted. Upon exiting the space and returning to the crater site, they discovered the absence of the angelic figure and the paladins, leaving them to ponder the mysteries surrounding Ameena's unexpected resurrection and the unsettling events that had transpired.

    Upon exiting the extradimensional space, the party beheld the astounding sight of the magical acorn having burgeoned into a towering tree at the heart of the crater, its branches stretching skyward as it continued to grow. They also discovered the absence of the angelic figure and the paladins, leaving them to ponder the mysteries surrounding Ameena's unexpected resurrection and the unsettling events that had transpired. Varis, ever vigilant, scoured the surroundings in search of Ameena's twin swords, relics of their recent battle. One lay upon the ground, while the other was partially ensnared within the expanding tree. Despite his efforts, Varis found himself unable to dislodge the sword from the encroaching wood.

    Turning to Rayenne for aid, Varis implored her to lend her strength. With a determined stride, she approached the tree, grasping the sword in a bid to extricate it. Yet, despite her formidable prowess, the tree held fast to its prize, its growing barks tightening their grip. Rayenne attempted to reason with the tree, beseeching it to release the sword, but met only obstinate resistance. The tree, in its youthful exuberance, proved unyielding to her entreaties.

    Undeterred, Varis resolved to claim the sword as his own. Summoning his warforged ally Sabre from his bag of holding, he augmented the construct's strength. With a powerful tug, Saber effortlessly liberated the sword from the tree's embrace, delivering it into Varis's waiting hands. With their belongings gathered, the party prepared to resume their journey to Shoremond, traversing the terrain on foot. Ameena, now bound and walking alongside them, seethed with fury at her unexpected resurrection, yet her curiosity about the events surrounding her demise simmered beneath the surface. The party remained vigilant, keeping a watchful eye on their captive as they pressed onward. As dusk descended, casting a golden hue over the distant silhouette of Shoremond, they knew their journey was far from over.