The World
The Heroes
She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.
- First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
- Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
- Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.
Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.
Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.
- (S34+35) The Scorpion and the Centaur
- (S31+32+33) Ancient Ziggurat
- (S30) The People of the Turtle
- (S29) A Miracle for the Ages
- (S28) Past and Present Crimes
- (S27) The Heart of The World
- (S26) Into the Depths and out again.
- (S25) Attack on Yonder
- (S24) The Winners Depart
- (S23) We are the Champions
- (S22) The Great Games Begin
- (S21) Liberating the Minotaurs
- (S20) Reclaiming the Ultros
- (S19) A Wedding, A Trickster and a Ghost Ship
- (S18) The Ascent of The Colossus
- (S17) Emerging into the Light
- (S16) Knee Deep in Duty
- (S15) Meeting N' Greeting
- (S14) Breaking the Storm
- (S13) The Journey to Mytros
- (S12) The Labyrinth of Death
- (S11) Learning the Truth
- (S10) The Telamok Peaks
- (S09) The Long Journey Back
- (S08) Descending into the Forge
- (S07) Entering the Mithral Mines
- (S06) The Sacrifice
- (S05) Return To Estoria
- (S04) Demetria's Lair
- (S03) Trip To Estoria
- (S02) Seek out the Oracle
- (S01) The Corrupted Boar
- (S00) The Sour Vintage
There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.
Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.
The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.
I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.
He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.
1) Group Loot & PIETY & CRAFTING:
https://docs.google.com/spreadsheets/d/1a6Ys_Z7mqzVSXyvLm92w_xamKaj3F0UAxPZa0vjI7fg/edit?usp=sharing
2) Link to the player's guide:
https://drive.google.com/file/d/18fwvMRZATEHue-T0LQ1mpfdbjaFsPEbJ/view?usp=sharing
3) Piety Player Guide:
https://docs.google.com/document/d/1ixqxov497opi-i36Rn1KacZR4mYo9eIduhV-XZuHHIc/edit?usp=sharing4) World Primer:
5) Mithral Forge Recipes
The Rest
Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.
The Laws of Thylea are extremely important.
- Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
- Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
- Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.
All major events that happened in Thylea in the last 2500 years can be found --> here <--.
The Ancient Titans
Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:
- Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
- Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.
The Order of the Dragonlords
For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict
The Five Gods
When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.
• Volkan, God of Forges
• Kyrah, Goddess of Music
• Mytros, Goddess of Dawn
• Pythor, God of Battle
• Vallus, Goddess of Wisdom
The Oath of Peace
The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.
The Oracle's Prophecy
The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.
The Mortal Kingdoms
There are three major kingdoms in Thylea.
The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.
The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.
The Kingdom of Aresia has long been a rival to the
kingdom of Mytros. The two cities have been engaged
in dozens of wars over the last several hundred years,
which are collectively known as the Aresian campaigns.
The ruler of Aresia is Queen Helen.
The Heroes of Thylea
You are one of the heroes who has been called by the
Oracle's prophecy to save the world from the tyranny
of the Titans. Whatever your personal background, be you a native or an outsider you
know that you are destined for greatness.
All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct.
- Chief Historian Panagiotis Ololathos
Every island is attuned with a particular constellation in the night sky. By selecting a constellation on the device, you may chart a course to its associated island.
Rumours speak of an additional temple that can be found in The City of Aresia. The Temple of Shadow is said to train its members to become spies and assassins, and that they often serve as a secret police for the queen. It is believed that they also have agents in Mytros, to keep an eye on their rival city.
Leira is the owner and mistress of The Siren's Roost. It is clear that she has hled a varied life before settling in The City of Mytros but she is commited to her business and sees it as a way to make a part of Mytros more beautiful, no matter the surroundings. The most striking feature of Leira is her golden tinged wings that, when caught by the light, shimmer as if the night sky had descened upon the earth.
When the party encountred her it was clear that she had a past with Aella, The Whirlwind.
"The brightest star in the night sky is called the Golden Heart. You can see it high above us on any clear night. It represents the tree that sprang up when Thylea, the Great Mother, sacrificed herself to create our land. If you look closely, you can see a cluster of fainter stars scattered around the Golden Heart; these represent all the islands that sprung up from her roots.
And if you look slightly to the west, you'll notice a single red star watching over the Golden Heart and the islands: Kentimane, Thylea's husband, who honours his vow to protect his lover with an endless vigil.
More Info
The Five Gods
The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.
Name | Title | Symbol | Domains | Alignment |
Mytros | The Goddess of Dawn | Life, Light | LG | |
Volkan | The God of Forges | Forge | NG | |
Pythor | The God of Battle | War | CG | |
Kyrah | The Goddess of Music | Trickery, Magic | CG | |
Vallus | The Goddess of Wisdom | Knowledge, Magic | LG |
The Ancient Titans
The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.
Name | Title | Symbol | Domains | Alignment |
Thylea | Great Mother of All | Nature | TN | |
Kentimane | The Hundred Handed | Destruction | TN | |
Sydon | The Lord of Storms | Tempest, Sea | TN | |
Lutheria | The Lady of Dreams | Dreams, Death | CE |
The New Titans
Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.
Name | Title | Symbol | Domains | Alignment |
Chalcia | The Best | Tempest, War | NE | |
Goloron | The Mad | Destruction | CN | |
Hergeron | The Cunning | Knowledge, Tempest | LE | |
Talieus | The Proud | Trickery | CE | |
Yala | The Powerful | War | LN | |
Versi | The Oracle | Prophecy | TN |
The Lost Titans
There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.
Name | Title | Symbol | Domains | Alignment |
Yala The First | Titan of Beauty | Life, Trickery | CN | |
Chalcia The First | Titan of Swiftness | Trickery | CN | |
Hergeron The First | Titan of Strength | War | CN | |
Talieus The First | Titan of Crafting | Forge | LN | |
Goloron The First | Titan of Wisdom | Knowledge | LN | |
Versi The First | Titan of Prophecy | Prophecy | TN |
Hey mister, that is a really cool lizard you have! Can I pet it?”
“Hiss…”
"Oh it bit me!"
Introduction
One of two tiny dragons, pseudodragons are elusive, intelligent creatures that can form strong telepathic bonds. Naturally inclined towards harmony, pseudodragons avoid larger dragons and evil beings.
Physiological Observations
Pseudodragons are the smallest form of true dragon, a fully grown common pseudodragon only grows to a length of two feet from snout to tail. They possess reddish brown scales and a ridge of tiny horns. Adult pseudodragons have well developed wings spanning almost 4 feet. Like all dragons, pseudodragons possess perfect dark vision.
Hatching from small eggs, young pseudodragons are only a few inches long. Like all true dragons, hatchling pseudodragons are capable of hunting and instinctual care within minutes of hatching, a hatchling pseudodragon is a voracious hunter and will use its stinger and jaws to hunt anything that moves, usually small forest creatures. If small enough creatures are not available, then the parent dragons will often carry wounded but still living small prey back to the nest.
Another quality of note is the pseudodragon’s poisonous tail. The tail of a pseudodragon is sharp and strong enough to pierce thick hide and some are even known to be strong enough to pierce steel. Each sting delivers a powerful sedative, capable of staggering a full sized orc, or knocking a human unconscious for an hour. The sting can be very harmful to children and Halflings, care should be taken that smaller companions not startle or insult the dragon.
Social Observations
Female pseudodragons produce eggs only in the early summer, and only if food has been abundant. Each season will produce between 6 and 12 eggs, with the eggs being infertile unless fertilized by a male. During the 6 week gestation that starts in late spring, the female pseudodragon will find a quiet, undisturbed place to burrow and prepare a nest. Old trees, caves, and soft earth all are common nests. Once a nesting site is established the dragon will return to the nesting site yearly, so long as the site remains undisturbed. At the first sign of any disturbance, especially the presence of a larger dragon, the mother will abandon the nest.
Pseudodragons mate as pairs, the natural telepathic abilities of the species cause them to form deep bonds and a mated pair will defend themselves or their hatchlings to the point of death. As pseudodragons grow they will start travel further and further from the nest, after approximately six months the pseudodragon will be large enough to be fully independent of the parents. However, if food is abundant and the area then the youngling will stay close the parents. In cases where food is abundant and hostile predators rare extended family units of pseudodragons can be found nesting together.
However, if predators are common, or food scarce, a youngling will soon take to being nomadic. Pseudodragons can fly for several miles before stopping to rest, and will often fly at night to prevent them from being spotted by aerial predators. A pseudodragon on the wing can fly as fast as a hawk. While the dragon can soar and coast for long periods without tiring, extended sprints or rough winds can exhaust them.
When a nomadic pseudodragon finds a location that feels right, isolated and with abundant food and shelter, the dragon will find several different hollows, holes and caves to lair in. It will maintain each nest separately. On bright sunny days pseudodragons can be seen by quiet and calm observers sunning themselves on stones, but the first sign of hostility will send them a flight to the nearest hidey hole.
Behavioral Observations
Most pseudodragons have a strong sense of draconic nobility, while this generally doesn’t manifest in the form of haughty lording the way it does with larger dragons it does mean that a pseudodragon, once insulted, embarrassed, criticized or harmed, will never forget the action but might forgive if amends are made.
One of the most significant qualities of the pseudodragon is its pronounced telepathic ability. They are able to communicate with any creature they can see within a moderate distance and can learn to associate words with concepts. In the wild Pseudodragons almost entirely communicate in emotions and occasional draconic exchanges, but dragons who have had extensive exposure to the fey or common races will quickly learn common. An excited pseudodragon will communicate with a barrage of images, emotions and words while at the same time hopping and chittering. The telepathy, combined with the keen senses of the dragon, make it capable of clearly perceiving invisible creatures that are nearby.
Pseudodragons that live on the fringes of common race societies are often bound as familiars. This bond replaces the mating bond. Instead the pseudodragon takes ownership of the bonded subject, becoming protective and seeking to guide its charge. Often a pseudodragon who bonds with a member of a common race sees incredible potential in the charge. The pseudodragon will give up on isolation for the sake of the bond, but only if effectively given tribute. Food, trinkets, coins and gems can function as tributes for a pseudodragon.
In regards to food and drink, it is very important that a pseudodragon never be given alcohol. The will be drawn to powerful liquors that they can smell, and will drink readily and fully, far past the point of being healthy for the dragon. A pseudodragon allowed to dip its snout in a glass of its charges wine will soon knock over the whole glass to get more. But the true impact is found in the effects of intoxication, the dragon will seek to consume all available alcohol and will become violent and hostile if denied. It seems that liquor brings out a specter of dragon hording and covetousness in the small dragons. In the event that a bonded dragon does become intoxicated it is important to restrain the dragon immediately, isolating them from further exposure until the effects can wear off.
In combat against a larger opponent, the pseudodragon will almost always poison the subject, then quickly flee to safety. A pseudodragon will only fight to the death to defend a bonded ward, mate or young. Pseudodragons can kill but generally do so only to feed or to defend a wounded mate, bonded ward or young too small to escape. When a large pseudodragon nest is disturbed, several of the larger adults will sting the intruders while the younger, weaker or smaller dragons escape to safety. This is very uncommon as any large nest will have sentries, a telepathic alert will be given to members in the nest long before any outsider can reach the lair.
Intra-Species Observations
It is not uncommon for giant eagles and giant owls to align themselves with pseudodragons, while giant vultures despise pseudodragons and will chase them from the skies, sometimes hunting them for days and harassing them any time they attempt to land to rest. Eventually the pseudodragon can no longer fly due to exhaustion and will need to land. A lone giant vulture will still have a dangerous adversary on the ground, but a pack of giant vultures will easily overwhelm an exhausted pseudodragon. In fey rich areas pseudodragons will form relationships with sprites, pixies and dryads. While pseudodragons can get along with faire dragons and the two are not adversarial, they do not stay in the same areas for long. It is theorized that the chaotic nature of faire dragons irritates the sensitive empathic attunement of pseudodragons. However, it should be noted that it is possible to breed the two dragon species, resulting in a dragon subspecies known as the mercurial dragon.
Nothing will drive a pseudodragon to abandon its home faster than the presence of a chromatic dragon or kobolds. Chromatic dragons and kobold chieftains will kill or enslave pseudodragons. Some kobold tribes believe that the consumption of pseudodragon meat and eggs will cause them to give birth to the winged Kobolds known as Urds. Chromatic dragons are also known to seek live pseudodragon captives. As pseudodragons are true dragons like the chromatics, it is possible for the two races to breed, this creates Chromatic pseudodragons.